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Part of Fallout
·
Enchantment — Aura
·
Double Masters 2022 (2X2)
Card Preview
Rancor
2%
Decklist Inclusion
Times Brought
490
Decks Running
270
In Decks
2002
Decklist Inclusion
2%
Format
Card text
Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Double Masters 2022 (2X2)
·
Uncommon
·
Illustrated by Kev Walker
Final zone distribution
130 instances3.1%
Library
41.5%
Battlefield
14.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
26 decks
-
2
Dogmeat, Ever Loyal
24 decks
-
3
Wolverine, Best There Is
12 decks
-
4
Fynn, the Fangbearer
10 decks
-
5
Uril, the Miststalker
10 decks
-
6
Ygra, Eater of All
10 decks
-
7
Galea, Kindler of Hope
8 decks
-
8
Chishiro, the Shattered Blade
6 decks
-
9
Hit-Monkey
5 decks
-
10
Tifa Lockhart
5 decks
The "good card" funnel
490 brought · 241 playersBrought to game
490
Ever drawn
116
Reached battlefield
79
Still on board at game end
54
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 34% of the time (n=76) , vs 26% when it never left the library (n=320).
When players drew this card but left it in hand, they won 26% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval -1.7pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79
3%
T1
4%
T2
9%
T3
15%
T4
18%
T5
46%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
3%
(2 / 79 cast on T1)
Cast same turn as drawn
41%
79 of 100 times cast
79%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.