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Part of Commander Masters
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Legendary Creature — Faerie Rogue
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Outlaws of Thunder Junction Commander (OTC)
Card Preview
Rankle, Master of Pranks
Times Brought
206
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rankle, Master of Pranks
Legendary Creature — Faerie Rogue
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Dmitry Burmak
Final zone distribution
56 instances46.4%
Battlefield
21.4%
Graveyard
5.4%
Exile
26.8%
Hand
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
2
Alela, Cunning Conqueror
11 decks
-
3
Sheoldred, the Apocalypse
11 decks
-
4
Olivia, Opulent Outlaw
10 decks
-
5
Tegwyll, Duke of Splendor
8 decks
-
6
Tinybones, Bauble Burglar
8 decks
-
7
Vren, the Relentless
5 decks
-
8
Valgavoth, Terror Eater
4 decks
-
9
Alela, Artful Provocateur
3 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
The "good card" funnel
210 brought · 106 playersBrought to game
210
Ever drawn
54
Reached battlefield
37
Still on board at game end
26
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 30% of the time (n=32) , vs 18% when it never left the library (n=121).
Observed gap +12.1pp; 95% confidence interval +2.6pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
0%
T2
0%
T3
11%
T4
19%
T5
54%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
11%
(4 / 37 cast on T4)
Cast same turn as drawn
29%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.