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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Raphael, the Muscle
0%
Decklist Inclusion
Times Brought
252
Decks Running
97
In Decks
553
Decklist Inclusion
0%
Format
Final zone distribution
72 instances2.8%
Library
38.9%
Battlefield
16.7%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
53 decks
-
2
Heroes in a Half Shell
22 decks
-
3
Michelangelo, the Heart
6 decks
-
4
Wolverine, Best There Is
5 decks
-
5
Alexios, Deimos of Kosmos
1 decks
-
6
April O'Neil, Live on the Scene
1 decks
-
7
Bumi, Unleashed
1 decks
-
8
Davros, Dalek Creator
1 decks
-
9
Deadpool, Trading Card
1 decks
-
10
Halana and Alena, Partners
1 decks
The "good card" funnel
252 brought · 87 playersBrought to game
252
Ever drawn
57
Reached battlefield
38
Still on board at game end
28
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 24% of the time (n=36) , vs 15% when it never left the library (n=166).
When players drew this card but left it in hand, they won 9% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.2pp; 95% confidence interval -4.0pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
3%
T1
0%
T2
0%
T3
5%
T4
16%
T5
61%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
24%
(6 / 38 cast on T5)
Cast same turn as drawn
27%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.