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Part of Bloomburrow
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Creature — Otter Artificer
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Bloomburrow Commander (BLC)
Live Play Data
Rapid Augmenter
1%
Live Inclusion
Times Brought
245
Decks Running
117
Median Cast Turn
5
Drawn → Played
52%
Format
First-cast turn
n=33
0%
T1
0%
T2
9%
T3
21%
T4
21%
T5
36%
T6-9
12%
T10+
Median
5
P25
4
· P75
8
· max
16
On curve
9%
(3 / 33 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
245 brought · 109 playersBrought to game
245
Ever drawn
64
Reached battlefield
33
Still on board at game end
19
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 17% of the time (n=28) , vs 16% when it never left the library (n=148).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -11.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances4.2%
Library
26.4%
Battlefield
20.8%
Graveyard
15.3%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
87 decks
-
2
Alania, Divergent Storm
12 decks
-
3
Bria, Riptide Rogue
10 decks
-
4
Arthur, Marigold Knight
1 decks
-
5
Gwen Stacy // Ghost-Spider
1 decks
-
6
Kykar, Wind's Fury
1 decks
-
7
Massimo, the Magician
1 decks
-
8
Riku of Many Paths
1 decks
-
9
Sokka, Tenacious Tactician
1 decks
-
10
The First Sliver
1 decks
Card text
Rapid Augmenter
Creature — Otter Artificer
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
1 / 3
Bloomburrow Commander (BLC)
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Rare
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Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.