collections_bookmark Part of Modern Horizons 3
Razorfield Ripper card art
Card Preview

Razorfield Ripper

{2} {W} · Artifact Creature — Equipment Rhino · Modern Horizons 3 Commander (M3C)
Times Brought
131
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Razorfield Ripper card

Razorfield Ripper

{2} {W}
Artifact Creature — Equipment Rhino
Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 3
Modern Horizons 3 Commander (M3C) · Rare · Illustrated by Samuel Perin

Final zone distribution

33 instances
69.7%
Battlefield
15.2%
Graveyard
3.0%
Exile
12.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

131 brought · 60 players
Brought to game
131
Ever drawn
32
Reached battlefield
28
Still on board at game end
23

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.2pp

Players who cast this card win 30% of the time (n=22) , vs 26% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -8.2pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
21%
T3
7%
T4
18%
T5
39%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 8 · max 11
On curve 21% (6 / 28 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.