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Part of Commander Masters
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Reality Shift
Times Brought
2658
Decks Running
1236
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
638 instances3.1%
Library
3.6%
Battlefield
56.7%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
123 decks
-
2
Rootha, Mastering the Moment
88 decks
-
3
Ureni of the Unwritten
63 decks
-
4
Zimone, Mystery Unraveler
27 decks
-
5
Saheeli, Radiant Creator
26 decks
-
6
Umbris, Fear Manifest
25 decks
-
7
Shorikai, Genesis Engine
19 decks
-
8
Eshki, Temur's Roar
17 decks
-
9
Urza, Lord High Artificer
17 decks
-
10
Vivi Ornitier
17 decks
The "good card" funnel
2658 brought · 1033 playersBrought to game
2658
Ever drawn
584
Reached battlefield
384
Still on board at game end
23
≥ -3.0pp
Players who cast this card win 24% of the time (n=310) , vs 24% when it never left the library (n=1479).
When players drew this card but left it in hand, they won 31% (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -3.0pp to +3.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=384
1%
T1
4%
T2
7%
T3
18%
T4
16%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
27
On curve
4%
(14 / 384 cast on T2)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.