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Part of Commander Masters
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Reality Shift
Times Brought
940
Decks Running
477
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Howard Lyon
Final zone distribution
234 instances4.3%
Library
2.1%
Battlefield
55.6%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
47 decks
-
2
Rootha, Mastering the Moment
44 decks
-
3
Ureni of the Unwritten
28 decks
-
4
Umbris, Fear Manifest
11 decks
-
5
Zimone, Mystery Unraveler
10 decks
-
6
Miirym, Sentinel Wyrm
8 decks
-
7
Saheeli, Radiant Creator
8 decks
-
8
Shorikai, Genesis Engine
8 decks
-
9
Tegwyll, Duke of Splendor
8 decks
-
10
Alela, Cunning Conqueror
7 decks
The "good card" funnel
940 brought · 405 playersBrought to game
940
Ever drawn
214
Reached battlefield
141
Still on board at game end
5
≥ -2.7pp
Players who cast this card win 26% of the time (n=119) , vs 23% when it never left the library (n=569).
When players drew this card but left it in hand, they won 29% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -2.7pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=141
1%
T1
3%
T2
5%
T3
21%
T4
17%
T5
44%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
4%
(4 / 141 cast on T2)
Cast same turn as drawn
28%
1233 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.