auto_awesome
#24 in Green Commander Staples
·
Instant
·
Rise of the Eldrazi (ROE)
Card Preview
Realms Uncharted
Times Brought
125
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Rise of the Eldrazi (ROE)
·
Rare
·
Illustrated by Volkan Baǵa
Final zone distribution
31 instances3.2%
Library
3.2%
Battlefield
67.7%
Graveyard
25.8%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
9 decks
-
2
Lumra, Bellow of the Woods
8 decks
-
3
Hazezon, Shaper of Sand
7 decks
-
4
The Necrobloom
7 decks
-
5
Azusa, Lost but Seeking
6 decks
-
6
Lord Windgrace
5 decks
-
7
Teval, the Balanced Scale
3 decks
-
8
Aesi, Tyrant of Gyre Strait
2 decks
-
9
Bristly Bill, Spine Sower
2 decks
-
10
Child of Alara
2 decks
The "good card" funnel
125 brought · 66 playersBrought to game
125
Ever drawn
25
Reached battlefield
16
Still on board at game end
1
≥ -10.8pp
Players who cast this card win 22% of the time (n=15) , vs 19% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -10.8pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.