Realmwalker
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
146 instancesCommanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
58 decks
-
2
Ashling, the Limitless
45 decks
-
3
Hakbal of the Surging Soul
38 decks
-
4
The First Sliver
25 decks
-
5
Lathril, Blade of the Elves
15 decks
-
6
High Perfect Morcant
14 decks
-
7
Voja, Jaws of the Conclave
14 decks
-
8
Shelob, Child of Ungoliant
11 decks
-
9
The Unbeatable Squirrel Girl
11 decks
-
10
Morophon, the Boundless
8 decks
The "good card" funnel
709 brought · 338 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=73) , vs 23% when it never left the library (n=441).
When players drew this card but left it in hand, they won 24% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval +3.0pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88Full analysis unlocks as more games are tracked. Stats refresh nightly.