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Part of Fallout
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Artifact — Vehicle
·
Fallout (PIP)
Live Play Data
Recon Craft Theta
0%
Live Inclusion
Times Brought
367
Decks Running
195
Median Cast Turn
5.5
Drawn → Played
48%
Format
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
24%
T4
24%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
4
· P75
8
· max
15
On curve
26%
(8 / 34 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
367 brought · 181 playersBrought to game
367
Ever drawn
71
Reached battlefield
34
Still on board at game end
22
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 20% of the time (n=33) , vs 13% when it never left the library (n=240).
When players drew this card but left it in hand, they won 23% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -7.0pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
25.6%
Battlefield
34.9%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
97 decks
-
2
Dionus, Elvish Archdruid
19 decks
-
3
Inspirit, Flagship Vessel
10 decks
-
4
Kilo, Apogee Mind
10 decks
-
5
Toph, the First Metalbender
4 decks
-
6
The Ghoul, Gunslinger
3 decks
-
7
Agent Frank Horrigan
2 decks
-
8
Bello, Bard of the Brambles
2 decks
-
9
Brimaz, Blight of Oreskos
2 decks
-
10
Caradora, Heart of Alacria
2 decks
Card text
Recon Craft Theta
Artifact — Vehicle
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
4 / 4
Fallout (PIP)
·
Rare
·
Illustrated by Jarel Threat
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.