Live Play Data
Reconnaissance
4%
Live Inclusion
Times Brought
2756
Decks Running
1182
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=475
14%
T1
13%
T2
10%
T3
9%
T4
13%
T5
32%
T6-9
9%
T10+
Median
5
P25
2
· P75
7
· max
15
On curve
14%
(65 / 475 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
2756 brought · 977 playersBrought to game
2756
Ever drawn
645
Reached battlefield
475
Still on board at game end
376
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 31% of the time (n=455) , vs 25% when it never left the library (n=1867).
When players drew this card but left it in hand, they won 27% (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval +1.2pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
714 instances3.5%
Library
52.7%
Battlefield
19.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
79 decks
-
2
Isshin, Two Heavens as One
78 decks
-
3
Kaalia of the Vast
72 decks
-
4
Yennett, Cryptic Sovereign
63 decks
-
5
Ezio Auditore da Firenze
54 decks
-
6
Sonic the Hedgehog
46 decks
-
7
Zurgo Stormrender
35 decks
-
8
Altaïr Ibn-La'Ahad
26 decks
-
9
Caesar, Legion's Emperor
25 decks
-
10
Mr. Foxglove
23 decks
Card text
Reconnaissance
Enchantment
Exodus (EXO)
·
Uncommon
·
Illustrated by Val Mayerik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.