Live Play Data
Reconnaissance
4%
Live Inclusion
Times Brought
1041
Decks Running
507
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=165
19%
T1
10%
T2
12%
T3
8%
T4
15%
T5
28%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
13
On curve
19%
(31 / 165 cast on T1)
Cast same turn as drawn
49%
The "good card" funnel
1041 brought · 440 playersBrought to game
1041
Ever drawn
245
Reached battlefield
165
Still on board at game end
121
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 28% of the time (n=149) , vs 24% when it never left the library (n=658).
When players drew this card but left it in hand, they won 28% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -3.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
269 instances3.7%
Library
45.0%
Battlefield
23.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
39 decks
-
2
Arabella, Abandoned Doll
34 decks
-
3
Kaalia of the Vast
30 decks
-
4
Sonic the Hedgehog
28 decks
-
5
Ezio Auditore da Firenze
22 decks
-
6
Caesar, Legion's Emperor
16 decks
-
7
Zurgo Stormrender
16 decks
-
8
Fire Lord Zuko
11 decks
-
9
Satya, Aetherflux Genius
11 decks
-
10
Jin Sakai, Ghost of Tsushima
10 decks
Card text
Reconnaissance
Enchantment
Exodus (EXO)
·
Uncommon
·
Illustrated by Val Mayerik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.