Reconnaissance
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Reconnaissance
Final zone distribution
134 instancesCommanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
27 decks
-
2
Kaalia of the Vast
20 decks
-
3
Ezio Auditore da Firenze
18 decks
-
4
Arabella, Abandoned Doll
16 decks
-
5
Sonic the Hedgehog
12 decks
-
6
Caesar, Legion's Emperor
10 decks
-
7
Edgar Markov
8 decks
-
8
Jin Sakai, Ghost of Tsushima
8 decks
-
9
Arthur, Marigold Knight
7 decks
-
10
Zurgo Stormrender
7 decks
The "good card" funnel
684 brought · 287 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=77) , vs 26% when it never left the library (n=423).
When players drew this card but left it in hand, they won 25% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -5.1pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.