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Part of Modern Horizons 3
·
Creature — Human Soldier
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Modern Horizons 3 (MH3)
Live Play Data
Recruiter of the Guard
2%
Live Inclusion
Times Brought
1029
Decks Running
452
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=180
1%
T1
9%
T2
12%
T3
14%
T4
19%
T5
35%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
22%
(21 / 180 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
1029 brought · 376 playersBrought to game
1029
Ever drawn
248
Reached battlefield
180
Still on board at game end
89
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 38% of the time (n=171) , vs 28% when it never left the library (n=694).
When players drew this card but left it in hand, they won 33% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +3.2pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
263 instances6.1%
Library
33.8%
Battlefield
32.7%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
23 decks
-
2
Arabella, Abandoned Doll
17 decks
-
3
Brago, King Eternal
17 decks
-
4
Winota, Joiner of Forces
17 decks
-
5
Cloud, Midgar Mercenary
13 decks
-
6
Heliod, Sun-Crowned
12 decks
-
7
Elesh Norn, Mother of Machines
10 decks
-
8
The Jolly Balloon Man
10 decks
-
9
Zinnia, Valley's Voice
10 decks
-
10
Phelia, Exuberant Shepherd
9 decks
Card text
Recruiter of the Guard
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Eric Wilkerson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.