collections_bookmark Part of Modern Horizons 3
Recruiter of the Guard card art
Live Play Data

Recruiter of the Guard

{2} {W} · Creature — Human Soldier · Modern Horizons 3 (MH3)
2%
Live Inclusion
Times Brought
444
Decks Running
197
Median Cast Turn
5
Drawn → Played
74%
Format

First-cast turn

n=77
1%
T1
14%
T2
8%
T3
14%
T4
16%
T5
35%
T6-9
12%
T10+
Median 5 P25 4 · P75 7 · max 14
On curve 23% (6 / 77 cast on T3) Cast same turn as drawn 39%

The "good card" funnel

444 brought · 175 players
Brought to game
444
Ever drawn
104
Reached battlefield
77
Still on board at game end
39

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.7pp

Players who cast this card win 36% of the time (n=74) , vs 28% when it never left the library (n=310).

When players drew this card but left it in hand, they won 33% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.4pp; 95% confidence interval -2.7pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

110 instances
8.2%
Library
35.5%
Battlefield
31.8%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games
Card text
Recruiter of the Guard card

Recruiter of the Guard

{2} {W}
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 3 (MH3) · Mythic · Illustrated by Eric Wilkerson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.