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Part of Modern Horizons 3
·
Creature — Human Soldier
·
Modern Horizons 3 (MH3)
Live Play Data
Recruiter of the Guard
2%
Live Inclusion
Times Brought
444
Decks Running
197
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=77
1%
T1
14%
T2
8%
T3
14%
T4
16%
T5
35%
T6-9
12%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
23%
(6 / 77 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
444 brought · 175 playersBrought to game
444
Ever drawn
104
Reached battlefield
77
Still on board at game end
39
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 36% of the time (n=74) , vs 28% when it never left the library (n=310).
When players drew this card but left it in hand, they won 33% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -2.7pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances8.2%
Library
35.5%
Battlefield
31.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
8 decks
-
2
Arabella, Abandoned Doll
7 decks
-
3
Brago, King Eternal
7 decks
-
4
Elesh Norn, Mother of Machines
6 decks
-
5
The Jolly Balloon Man
6 decks
-
6
Zinnia, Valley's Voice
6 decks
-
7
Cloud, Midgar Mercenary
5 decks
-
8
Monk Gyatso
5 decks
-
9
Darien, King of Kjeldor
4 decks
-
10
Delney, Streetwise Lookout
4 decks
Card text
Recruiter of the Guard
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Eric Wilkerson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.