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Recruiter of the Guard card art
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Recruiter of the Guard

{2} {W} · Creature — Human Soldier · Modern Horizons 3 (MH3)
Times Brought
254
Decks Running
135
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Recruiter of the Guard card

Recruiter of the Guard

{2} {W}
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 3 (MH3) · Mythic · Illustrated by Eric Wilkerson

Final zone distribution

58 instances
1.7%
Library
34.5%
Battlefield
31.0%
Graveyard
1.7%
Exile

The "good card" funnel

256 brought · 125 players
Brought to game
256
Ever drawn
51
Reached battlefield
31
Still on board at game end
20

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 26% of the time (n=26) , vs 24% when it never left the library (n=148).

When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -8.8pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
6%
T1
3%
T2
19%
T3
10%
T4
16%
T5
42%
T6-9
3%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 29% (6 / 31 cast on T3) Cast same turn as drawn 39%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.