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Recruiter of the Guard card art
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Recruiter of the Guard

{2} {W} · Creature — Human Soldier · Modern Horizons 3 (MH3)
Times Brought
668
Decks Running
362
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Recruiter of the Guard card

Recruiter of the Guard

{2} {W}
Creature — Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 3 (MH3) · Mythic · Illustrated by Eric Wilkerson

Final zone distribution

144 instances
0.7%
Library
39.6%
Battlefield
27.1%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

670 brought · 318 players
Brought to game
670
Ever drawn
132
Reached battlefield
89
Still on board at game end
57

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 29% of the time (n=71) , vs 25% when it never left the library (n=389).

When players drew this card but left it in hand, they won 21% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -2.6pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
4%
T1
12%
T2
17%
T3
15%
T4
11%
T5
35%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 18
On curve 34% (15 / 89 cast on T3) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.