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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Recurring Insight
1%
Live Inclusion
Times Brought
567
Decks Running
215
Median Cast Turn
8.0
Drawn → Played
46%
Format
First-cast turn
n=78
0%
T1
1%
T2
1%
T3
5%
T4
5%
T5
69%
T6-9
18%
T10+
Median
8.0
P25
7
· P75
9
· max
17
On curve
23%
(8 / 78 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
567 brought · 198 playersBrought to game
567
Ever drawn
170
Reached battlefield
78
Still on board at game end
7
≥ +3.5pp
Players who cast this card win 37% of the time (n=69) , vs 22% when it never left the library (n=328).
When players drew this card but left it in hand, they won 26% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +3.5pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances5.0%
Library
3.9%
Battlefield
32.6%
Graveyard
21.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
70 decks
-
2
Invisible Woman
34 decks
-
3
Gandalf, Party Guest
18 decks
-
4
Human Torch
9 decks
-
5
The Thing
7 decks
-
6
Whtz, the Bibliophile
4 decks
-
7
Codie, Vociferous Codex
3 decks
-
8
Kellan, the Kid
3 decks
-
9
Oloro, Ageless Ascetic
3 decks
-
10
Rootha, Mastering the Moment
3 decks
Card text
Recurring Insight
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.