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Recurring Insight card art
Live Play Data

Recurring Insight

{4} {U} {U} · Sorcery · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
469
Decks Running
180
Median Cast Turn
7.0
Drawn → Played
48%
Format

First-cast turn

n=64
0%
T1
3%
T2
2%
T3
3%
T4
11%
T5
66%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 9 · max 16
On curve 28% (6 / 64 cast on T6) Cast same turn as drawn 34%

The "good card" funnel

469 brought · 165 players
Brought to game
469
Ever drawn
133
Reached battlefield
64
Still on board at game end
5
≥ +2.0pp

Players who cast this card win 36% of the time (n=57) , vs 23% when it never left the library (n=285).

When players drew this card but left it in hand, they won 25% (n=55).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval +2.0pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

140 instances
5.0%
Library
3.6%
Battlefield
33.6%
Graveyard
22.1%
Exile

Commanders that played this card

in tracked games
Card text
Recurring Insight card

Recurring Insight

{4} {U} {U}
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Gintas Galvanauskas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.