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Part of Marvel Super Heroes
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Legendary Creature — Gamma Berserker Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Red Hulk
1%
Live Inclusion
Times Brought
386
Decks Running
131
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=65
0%
T1
2%
T2
9%
T3
14%
T4
23%
T5
40%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
62%
(9 / 65 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
386 brought · 124 playersBrought to game
386
Ever drawn
83
Reached battlefield
47
Still on board at game end
27
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 25% of the time (n=42) , vs 24% when it never left the library (n=238).
When players drew this card but left it in hand, they won 22% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -12.2pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances3.3%
Library
30.0%
Battlefield
23.3%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
48 decks
-
2
Thanos, the Mad Titan
11 decks
-
3
Doctor Doom, King of Latveria
6 decks
-
4
Madame Hydra
5 decks
-
5
Hulk, Gamma Goliath
4 decks
-
6
Wolverine, Best There Is
4 decks
-
7
Indoraptor, the Perfect Hybrid
3 decks
-
8
Ares, God of War
2 decks
-
9
Bumi, Unleashed
2 decks
-
10
Captain America, Team Leader
2 decks
Card text
Red Hulk
Legendary Creature — Gamma Berserker Villain
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
6 / 7
Marvel Super Heroes (MSH)
·
Uncommon
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Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.