Red Hulk
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Red Hulk
Final zone distribution
68 instancesCommanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
44 decks
-
2
Thanos, the Mad Titan
10 decks
-
3
Doctor Doom, King of Latveria
9 decks
-
4
Wolverine, Best There Is
7 decks
-
5
Madame Hydra
5 decks
-
6
Wolverine, Fierce Fighter
5 decks
-
7
Ares, God of War
4 decks
-
8
Absorbing Man and Titania
3 decks
-
9
Deadpool, Trading Card
3 decks
-
10
Hulk, Gamma Goliath
3 decks
The "good card" funnel
326 brought · 130 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=23) , vs 29% when it never left the library (n=182).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.0pp; 95% confidence interval -17.9pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.