auto_awesome #12 in Red Commander Staples
Red Sun's Twilight card art
Live Play Data

Red Sun's Twilight

{X} {R} {R} · Sorcery · Phyrexia: All Will Be One (ONE)
0%
Live Inclusion
Times Brought
129
Decks Running
53
Median Cast Turn
Drawn → Played
21%
Format

First-cast turn

n=5

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

129 brought · 51 players
Brought to game
129
Ever drawn
24
Reached battlefield
5
Still on board at game end
0

Final zone distribution

27 instances
40.7%
Graveyard
7.4%
Exile
51.9%
Hand

Commanders that played this card

in tracked games
Card text
Red Sun's Twilight card

Red Sun's Twilight

{X} {R} {R}
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Julian Kok Joon Wen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.