collections_bookmark Part of Final Fantasy
Red XIII, Proud Warrior card art
Card Preview

Red XIII, Proud Warrior

{1} {R} {G} · Legendary Creature — Beast Warrior · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
380
Decks Running
177
In Decks
1008
Decklist Inclusion
1%
Format
Card text
Red XIII, Proud Warrior card

Red XIII, Proud Warrior

{1} {R} {G}
Legendary Creature — Beast Warrior
Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Anna Podedworna

Final zone distribution

97 instances
5.2%
Library
26.8%
Battlefield
35.1%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

380 brought · 163 players
Brought to game
380
Ever drawn
92
Reached battlefield
66
Still on board at game end
26

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.9pp

Players who cast this card win 25% of the time (n=61) , vs 22% when it never left the library (n=238).

When players drew this card but left it in hand, they won 20% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.1pp; 95% confidence interval -8.9pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
0%
T1
5%
T2
6%
T3
17%
T4
11%
T5
45%
T6-9
17%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 11% (4 / 66 cast on T3) Cast same turn as drawn 30%
66 of 100 times cast 66%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.