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Part of Murders at Karlov Manor
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Redemption Arc
Times Brought
214
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Redemption Arc
Enchantment — Aura
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

: Exile enchanted creature.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Dominik Mayer
Final zone distribution
39 instances38.5%
Battlefield
30.8%
Graveyard
10.3%
Exile
20.5%
Hand
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
71 decks
-
2
Eriette of the Charmed Apple
21 decks
-
3
Shiko and Narset, Unified
4 decks
-
4
Light-Paws, Emperor's Voice
3 decks
-
5
Scriv, the Obligator
3 decks
-
6
Anti-Venom, Horrifying Healer
2 decks
-
7
Karona, False God
2 decks
-
8
Nelly Borca, Impulsive Accuser
2 decks
-
9
Arabella, Abandoned Doll
1 decks
-
10
Bruenor Battlehammer
1 decks
The "good card" funnel
214 brought · 123 playersBrought to game
214
Ever drawn
38
Reached battlefield
30
Still on board at game end
15
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 26% of the time (n=26) , vs 24% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -8.6pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
7%
T2
0%
T3
23%
T4
13%
T5
50%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
7%
(0 / 30 cast on T3)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.