collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Reflecting Pool card art
Live Play Data

Reflecting Pool

Land · Commander Legends: Battle for Baldur's Gate (CLB)
6%
Live Inclusion
Times Brought
876
Decks Running
459
Median Cast Turn
4
Drawn → Played
83%
Format

Reflecting Pool appears in 6% of tracked Commander decks on Playgroup Live, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Reflecting Pool earns its slot through pure flexibility. Present in 459 of 7818 tracked decks, it shows up most reliably in multi-color shells where every pip in the mana base matters. The 6% inclusion rate reflects a card that only fits specific strategies rather than a universal staple, but within those strategies it is treated as close to mandatory.

When a copy reaches a player's hand, 83% of those copies are played before the game ends. Median first cast lands on turn 4, consistent with early-ramp pacing in multi-color decks. Once on the battlefield, it sticks 92% of the time. Lands rarely get removed, and Reflecting Pool is no exception.

The commander distribution tells the clearest story. The top commander, The Ur-Dragon, accounts for 11 decks in the tracked dataset. Multi-color and five-color commanders dominate the list, confirming that Reflecting Pool is a surgical inclusion for greedy mana bases rather than a format-wide role-player.

At a glance
  • 6% of tracked Commander decks include Reflecting Pool
  • 83% of drawn copies are played before the game ends
  • T4 median first-cast turn across tracked games
  • 92% battlefield stickiness once played
  • 318 distinct players have brought Reflecting Pool to a tracked game
  • 179 total times played across all tracked games

First-cast turn

n=179
14%
T1
14%
T2
20%
T3
13%
T4
8%
T5
24%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 18
Cast same turn as drawn 53%

The "good card" funnel

879 brought · 318 players
Brought to game
879
Ever drawn
215
Reached battlefield
179
Still on board at game end
165
83%

Of 879 Reflecting Pools brought to games, 215 were drawn, 179 of those reached the battlefield, and 92% stayed there through the end of the game.

≥ -3.8pp

Players who cast this card win 26% of the time (n=177) , vs 24% when it never left the library (n=615).

When players drew this card but left it in hand, they won 28% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.7pp; 95% confidence interval -3.8pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

234 instances
1.7%
Library
70.5%
Battlefield
13.2%
Graveyard
4.7%
Exile

The overwhelming majority of Reflecting Pool copies finish the game on the battlefield. Lands entering the graveyard or exile reflects removal and land destruction rather than any natural cycling out of play.

Commanders that played this card

in tracked games

Five-color and four-color commanders dominate the top of the list, with The Ur-Dragon leading at 11 tracked decks. The spread across roughly a dozen distinct commanders confirms Reflecting Pool is a multi-color staple rather than a commander-specific tech card.

Frequently Asked

How often is Reflecting Pool drawn in a Commander game?
Across 793 tracked multiplayer games where Reflecting Pool was in the deck, it was drawn 24% of the time. That is typical for a singleton in a 100-card deck. Of 215 instances that reached a player's hand, 83% were played before the game ended. The remainder is largely a function of late draws occurring after the mana base is already established, or games ending before the land could be played.
What turn does Reflecting Pool typically hit the battlefield?
Median first-cast turn is 4 in multiplayer Commander on Playgroup Live. The distribution shows a healthy cluster in turns 1 through 4, which makes sense: players who draw it early treat it as a foundational piece of the mana base and play it immediately. The 53% same-turn play rate confirms that when players draw it, they tend to put it into play right away rather than hold it.
Does casting Reflecting Pool correlate with winning?
In 177 participations where Reflecting Pool reached the battlefield, the normalized win rate was 26%. In 615 participations where it stayed in the library untouched, the win rate was 24%. The delta between those two buckets is a directional early signal, not a statistically conclusive result. Both sample sizes are meaningful, but the dataset is still growing and results should be read as informative rather than definitive.
Which commanders run Reflecting Pool most?
The Ur-Dragon leads the tracked dataset with 11 decks, followed by a cluster of three- and four-color commanders including Kaalia of the Vast, Edgar Markov, and Jodah, the Unifier. The pattern is consistent: Reflecting Pool earns its slot in decks that need to produce several different colors of mana from a single land. Mono-color and two-color commanders rarely bother with it, so its raw inclusion rate understates how close to mandatory it is within its natural home.
Is Reflecting Pool legal in Commander?
Yes. Reflecting Pool is legal in Commander and has no color identity, making it eligible for any deck regardless of commander color. It is also legal in Legacy, Modern, Vintage, Historic, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.
How concentrated is the Reflecting Pool data across players?
The data comes from 318 distinct players on Playgroup Live, and the single heaviest contributor accounts for 24% of all instances. Wait, let me be precise: the player concentration is well-spread across a large pool, which adds credibility to the directional signals in the dataset. With 318 unique players represented, the results are not driven by any one user's preferences or play patterns.