collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Reflecting Pool card art
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Reflecting Pool

Land · Commander Legends: Battle for Baldur's Gate (CLB)
5%
Decklist Inclusion
Times Brought
501
Decks Running
280
In Decks
2397
Decklist Inclusion
5%
Format

Final zone distribution

136 instances
1.5%
Library
69.1%
Battlefield
14.0%
Graveyard
5.1%
Exile

The "good card" funnel

504 brought · 204 players
Brought to game
504
Ever drawn
122
Reached battlefield
102
Still on board at game end
94

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 28% of the time (n=102) , vs 23% when it never left the library (n=352).

When players drew this card but left it in hand, they won 26% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.8pp; 95% confidence interval -3.7pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=102
14%
T1
12%
T2
24%
T3
15%
T4
10%
T5
22%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 15
Cast same turn as drawn 49%
454 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.