collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Reflecting Pool card art
Live Play Data

Reflecting Pool

Land · Commander Legends: Battle for Baldur's Gate (CLB)
6%
Live Inclusion
Times Brought
2724
Decks Running
1299
Median Cast Turn
4
Drawn → Played
81%
Format

81% of drawn Reflecting Pools are played before the game ends, and the card stays on the battlefield 92% of the time once it lands, making it one of the stickiest mana-fixers tracked on Playgroup Live.

Reflecting Pool converts a drawn copy into a played land 81% of the time, a conversion rate well above average for a utility land. Across 2428 tracked multiplayer games, 1299 of 20720 distinct decks have brought it to the table, for an inclusion rate of 6%.

The card earns its slot by doing exactly one thing with no setup cost: tapping for whatever color your other lands already make. That reliability shows up in the stickiness number. Once it resolves, Reflecting Pool stays on the battlefield 92% of the time. It almost never gets targeted, bounced, or exiled. The median first-cast turn is 4, which means most players are playing it as an early land drop, not a late topdeck. Of drawn copies, more than four in five reach play.

The commander distribution tells the real story of where this card fits. The top commanders are almost all three-to-five-color piles: The Ur-Dragon, Jodah the Unifier, Atraxa, Kaalia of the Vast. Reflecting Pool is a concentration solution. The data is well-spread across 843 distinct players, with the single heaviest contributor accounting for just 2% of all tracked instances, so the pattern is not driven by any one player's preferences.

At a glance
  • 6% of tracked Commander decks include Reflecting Pool
  • 81% of drawn copies reach play before the game ends
  • T4 median first-cast turn across all tracked games
  • 92% battlefield stickiness once the land enters play
  • 843 distinct players have brought Reflecting Pool to a tracked game
  • 30% normalized win rate in games where Reflecting Pool was played

First-cast turn

n=547
11%
T1
14%
T2
19%
T3
13%
T4
9%
T5
28%
T6-9
6%
T10+
Median 4 P25 2 · P75 7 · max 18
Cast same turn as drawn 52%

The "good card" funnel

2727 brought · 843 players
Brought to game
2727
Ever drawn
676
Reached battlefield
547
Still on board at game end
505
81%

Of 2727 Reflecting Pools brought to tracked games, 676 were drawn, 547 of those were played, and the vast majority stayed on the battlefield through the end of the game.

≥ +2.7pp

Players who cast this card win 30% of the time (n=501) , vs 24% when it never left the library (n=1746).

When players drew this card but left it in hand, they won 33% (n=112) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.9pp; 95% confidence interval +2.7pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

739 instances
2.2%
Library
68.3%
Battlefield
12.4%
Graveyard
4.3%
Exile

Reflecting Pool is unusual among singleton cards: a large majority of tracked instances finish on the battlefield rather than in the library, reflecting how early and consistently players deploy it.

Commanders that played this card

in tracked games

The top-10 commander list is dominated by three-to-five-color identities, a clear signal that Reflecting Pool is chosen almost exclusively as a color-fixing land in ambitious mana bases.

Card text
Reflecting Pool card

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Alayna Danner

Frequently Asked

How often is Reflecting Pool drawn in a Commander game?
Across 2428 tracked multiplayer games, Reflecting Pool was drawn 25% of the time when it was in the deck. That is a typical draw rate for a singleton land in a 100-card deck. Of the 676 instances that reached a player's hand, 81% were played before the game ended. The median first-cast turn sits at 4, with the first-quartile at turn 3 and the third at turn 7, so the distribution skews early.
What turn does Reflecting Pool usually enter the battlefield?
Median first play is turn 4. Because it is a land with no mana cost, it goes down as soon as a player draws it and has a land drop available. The same-turn play rate is 52%: roughly half of drawn copies hit the table on the same turn they were drawn. The other half sit in hand for a turn or two, most often because the player has already used their land drop for the turn.
Does casting Reflecting Pool correlate with winning?
In games where Reflecting Pool reached the battlefield, the normalized win rate is 30% across 501 observations. In games where it stayed in the library, the rate is 24% across 1746 observations. The delta is +6.9 percentage points. With a sample this size that is a directional positive signal, but the card's role is mana fixing: it enables the rest of the deck rather than winning games directly.
Which commanders run Reflecting Pool most often?
The top commanders by raw deck count are The Ur-Dragon, Jodah the Unifier, Atraxa, and Kaalia of the Vast. Every one of them runs three or more colors. That is the clearest pattern in the data: Reflecting Pool is almost exclusively a multi-color fixing choice. Mono-color and two-color commanders appear rarely, if at all, at the top of the list, because the card's text is weakest when your lands already produce the same one or two colors.
Is Reflecting Pool legal in all Commander formats?
Reflecting Pool is legal in Commander and Duel Commander. It is also legal in Legacy, Modern, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. No major Commander variant bans it. Its flexibility and colorless identity mean it can slot into any deck that needs fixing, regardless of color identity.
How reliable is this data? Could one player be skewing the numbers?
Concentration is low. 843 distinct players have brought Reflecting Pool to a tracked game on Playgroup Live, and the single most active contributor accounts for just 2% of all instances. That is well below the threshold where any one player meaningfully distorts the aggregate. The draw-to-play and stickiness figures are consistent across a broad cross-section of play styles and commander choices, which strengthens confidence in the directional conclusions.