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Part of Commander Legends: Battle for Baldur's Gate
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Reflecting Pool
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
263
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
67 instances1.5%
Library
74.6%
Battlefield
3.0%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
12 decks
-
2
Edgar Markov
4 decks
-
3
Jodah, the Unifier
4 decks
-
4
Y'shtola, Night's Blessed
4 decks
-
5
Atraxa, Praetors' Voice
3 decks
-
6
Indoraptor, the Perfect Hybrid
3 decks
-
7
Nekusar, the Mindrazer
3 decks
-
8
Sauron, the Dark Lord
3 decks
-
9
Sliver Overlord
3 decks
-
10
Tom Bombadil
3 decks
The "good card" funnel
267 brought · 133 playersBrought to game
267
Ever drawn
64
Reached battlefield
50
Still on board at game end
50
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 27% of the time (n=49) , vs 26% when it never left the library (n=182).
Observed gap +1.5pp; 95% confidence interval -6.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
18%
T1
26%
T2
14%
T3
16%
T4
2%
T5
24%
T6-9
0%
T10+
Median
3.0
P25
2
· P75
5
· max
9
Cast same turn as drawn
50%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.