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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Reins of Power
1%
Live Inclusion
Times Brought
609
Decks Running
290
Median Cast Turn
8.0
Drawn → Played
51%
Format
First-cast turn
n=92
0%
T1
0%
T2
0%
T3
3%
T4
9%
T5
72%
T6-9
16%
T10+
Median
8.0
P25
6
· P75
9
· max
12
On curve
3%
(3 / 92 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
609 brought · 262 playersBrought to game
609
Ever drawn
180
Reached battlefield
92
Still on board at game end
16
≥ -1.1pp
Players who cast this card win 26% of the time (n=89) , vs 17% when it never left the library (n=371).
When players drew this card but left it in hand, they won 35% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -1.1pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instances3.6%
Library
8.3%
Battlefield
45.3%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
31 decks
-
2
Ms. Bumbleflower
24 decks
-
3
Firkraag, Cunning Instigator
21 decks
-
4
Zedruu the Greathearted
18 decks
-
5
Kynaios and Tiro of Meletis
15 decks
-
6
The Second Doctor
14 decks
-
7
Y'shtola, Night's Blessed
12 decks
-
8
Phelddagrif
9 decks
-
9
Pramikon, Sky Rampart
8 decks
-
10
Ian Malcolm, Chaotician
6 decks
Card text
Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by John Severin Brassell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.