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Reins of Power card art
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Reins of Power

{2} {U} {U} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
190
Decks Running
97
In Decks
597
Decklist Inclusion
0%
Format
Card text
Reins of Power card

Reins of Power

{2} {U} {U}
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by John Severin Brassell

Final zone distribution

58 instances
6.9%
Library
8.6%
Battlefield
43.1%
Graveyard
5.2%
Exile

The "good card" funnel

190 brought · 90 players
Brought to game
190
Ever drawn
57
Reached battlefield
28
Still on board at game end
5
≥ -0.2pp

Players who cast this card win 37% of the time (n=28) , vs 18% when it never left the library (n=112).

When players drew this card but left it in hand, they won 43% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +18.5pp; 95% confidence interval -0.2pp to +37.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
4%
T4
0%
T5
79%
T6-9
18%
T10+
Median 8.0 P25 7 · P75 9 · max 11
On curve 4% (1 / 28 cast on T4) Cast same turn as drawn 20%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.