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Reins of Power card art
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Reins of Power

{2} {U} {U} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
154
Decks Running
104
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Reins of Power card

Reins of Power

{2} {U} {U}
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by John Severin Brassell

Final zone distribution

46 instances
8.7%
Library
6.5%
Battlefield
39.1%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

154 brought · 100 players
Brought to game
154
Ever drawn
44
Reached battlefield
18
Still on board at game end
3
≥ -17.8pp

Players who cast this card win 16% of the time (n=16) , vs 20% when it never left the library (n=70).

When players drew this card but left it in hand, they won 29% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -17.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.