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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Live Play Data
Rejoin the Fight
1%
Live Inclusion
Times Brought
376
Decks Running
163
Median Cast Turn
8.0
Drawn → Played
37%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
75%
T6-9
16%
T10+
Median
8.0
P25
7
· P75
8
· max
13
On curve
22%
(4 / 32 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
377 brought · 162 playersBrought to game
377
Ever drawn
87
Reached battlefield
32
Still on board at game end
0
≥ -5.2pp
Players who cast this card win 29% of the time (n=28) , vs 19% when it never left the library (n=204).
When players drew this card but left it in hand, they won 19% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -5.2pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances1.7%
Library
55.4%
Graveyard
6.6%
Exile
36.4%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
118 decks
-
2
Celes, Rune Knight
8 decks
-
3
The Second Doctor
7 decks
-
4
Vislor Turlough
6 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
6
Ardyn, the Usurper
2 decks
-
7
Homer, the Hermit
2 decks
-
8
Kaalia of the Vast
2 decks
-
9
Shadow, Mysterious Assassin
2 decks
-
10
Songbird, Sonic Screamer
2 decks
Card text
Rejoin the Fight
Sorcery
Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by YASUNARI HIRASAKA
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.