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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Rescue, Pepper Potts
1%
Live Inclusion
Times Brought
513
Decks Running
270
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=85
1%
T1
2%
T2
7%
T3
9%
T4
9%
T5
56%
T6-9
14%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
4%
(2 / 85 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
513 brought · 260 playersBrought to game
513
Ever drawn
119
Reached battlefield
85
Still on board at game end
30
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 31% of the time (n=76) , vs 17% when it never left the library (n=305).
When players drew this card but left it in hand, they won 17% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +4.3pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances3.8%
Library
23.1%
Battlefield
38.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
218 decks
-
2
Tony Stark // The Invincible Iron Man
22 decks
-
3
Director Nick Fury
13 decks
-
4
Iron Man, Titan of Innovation
2 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
6
Sonic the Hedgehog
2 decks
-
7
Chulane, Teller of Tales
1 decks
-
8
Derevi, Empyrial Tactician
1 decks
-
9
Eligeth, Crossroads Augur
1 decks
-
10
Iron Man, Master of Machines
1 decks
Card text
Rescue, Pepper Potts
Legendary Artifact Creature — Human Hero
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Julia Vasilyeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.