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Resourceful Defense card art
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Resourceful Defense

{2} {W} · Enchantment · Edge of Eternities Commander (EOC)
1%
Decklist Inclusion
Times Brought
647
Decks Running
310
In Decks
1960
Decklist Inclusion
1%
Format
Card text
Resourceful Defense card

Resourceful Defense

{2} {W}
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Francis Tneh

Final zone distribution

168 instances
2.4%
Library
45.2%
Battlefield
14.9%
Graveyard
4.2%
Exile

The "good card" funnel

647 brought · 279 players
Brought to game
647
Ever drawn
159
Reached battlefield
91
Still on board at game end
76

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 27% of the time (n=86) , vs 26% when it never left the library (n=417).

When players drew this card but left it in hand, they won 20% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.5pp; 95% confidence interval -9.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=91
0%
T1
5%
T2
7%
T3
10%
T4
13%
T5
49%
T6-9
15%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 12% (6 / 91 cast on T3) Cast same turn as drawn 27%
91 of 100 times cast 91%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.