Card Preview
Restless Cottage
Land
·
Wilds of Eldraine (WOE)
Times Brought
183
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restless Cottage
Land
This land enters tapped.
: Add
or
.


: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Jesper Ejsing
Final zone distribution
45 instances4.4%
Library
75.6%
Battlefield
8.9%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
19 decks
-
2
Chatterfang, Squirrel General
12 decks
-
3
Camellia, the Seedmiser
8 decks
-
4
Frodo, Adventurous Hobbit
6 decks
-
5
Hazel of the Rootbloom
4 decks
-
6
Shelob, Child of Ungoliant
4 decks
-
7
Atraxa, Praetors' Voice
3 decks
-
8
The Mycotyrant
3 decks
-
9
Baba Lysaga, Night Witch
2 decks
-
10
Grist, Voracious Larva // Grist, the Plague Swarm
2 decks
The "good card" funnel
183 brought · 86 playersBrought to game
183
Ever drawn
41
Reached battlefield
34
Still on board at game end
34
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 18% of the time (n=24) , vs 23% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.7pp; 95% confidence interval -16.5pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
47%
T1
15%
T2
9%
T3
0%
T4
3%
T5
24%
T6-9
3%
T10+
Median
2.0
P25
1
· P75
6
· max
12
Cast same turn as drawn
76%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.