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Part of The Lost Caverns of Ixalan
Live Play Data
Restless Ridgeline
Land
·
The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
258
Decks Running
107
Median Cast Turn
5.0
Drawn → Played
83%
Format
First-cast turn
n=54
24%
T1
4%
T2
15%
T3
6%
T4
9%
T5
31%
T6-9
11%
T10+
Median
5.0
P25
2
· P75
8
· max
18
Cast same turn as drawn
63%
The "good card" funnel
258 brought · 105 playersBrought to game
258
Ever drawn
65
Reached battlefield
54
Still on board at game end
49
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 25% of the time (n=49) , vs 22% when it never left the library (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -9.8pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
67.1%
Battlefield
15.1%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
21 decks
-
2
Pantlaza, Sun-Favored
17 decks
-
3
Bumi, Unleashed
8 decks
-
4
Toph, Greatest Earthbender
6 decks
-
5
Toph, the First Metalbender
6 decks
-
6
Raggadragga, Goreguts Boss
4 decks
-
7
Wolverine, Best There Is
4 decks
-
8
Indoraptor, the Perfect Hybrid
3 decks
-
9
Minsc & Boo, Timeless Heroes
3 decks
-
10
Wayta, Trainer Prodigy
3 decks
Card text
Restless Ridgeline
Land
This land enters tapped.
: Add
or
.


: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Álvaro Calvo Escudero
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.