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Part of The Lost Caverns of Ixalan
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Restless Ridgeline
Land
·
The Lost Caverns of Ixalan (LCI)
0%
Decklist Inclusion
Times Brought
143
Decks Running
63
In Decks
494
Decklist Inclusion
0%
Format
Card text
Restless Ridgeline
Land
This land enters tapped.
: Add
or
.


: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Álvaro Calvo Escudero
Final zone distribution
38 instances2.6%
Library
71.1%
Battlefield
10.5%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
12 decks
-
2
Pantlaza, Sun-Favored
11 decks
-
3
Toph, the First Metalbender
5 decks
-
4
Toph, Greatest Earthbender
4 decks
-
5
Bumi, Unleashed
3 decks
-
6
Atla Palani, Nest Tender
2 decks
-
7
Indoraptor, the Perfect Hybrid
2 decks
-
8
Minsc & Boo, Timeless Heroes
2 decks
-
9
Owen Grady, Raptor Trainer
2 decks
-
10
Wolverine, Best There Is
2 decks
The "good card" funnel
143 brought · 59 playersBrought to game
143
Ever drawn
35
Reached battlefield
31
Still on board at game end
27
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 32% of the time (n=30) , vs 21% when it never left the library (n=96).
Observed gap +10.6pp; 95% confidence interval -7.0pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
26%
T1
3%
T2
10%
T3
3%
T4
13%
T5
32%
T6-9
13%
T10+
Median
5
P25
1
· P75
8
· max
18
Cast same turn as drawn
77%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.