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Part of The Lost Caverns of Ixalan
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Restless Ridgeline
Land
·
The Lost Caverns of Ixalan (LCI)
Times Brought
112
Decks Running
51
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restless Ridgeline
Land
This land enters tapped.
: Add
or
.


: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Álvaro Calvo Escudero
Final zone distribution
26 instances11.5%
Library
65.4%
Battlefield
3.8%
Graveyard
19.2%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
9 decks
-
2
Bumi, Unleashed
6 decks
-
3
Toph, the First Metalbender
5 decks
-
4
Gishath, Sun's Avatar
4 decks
-
5
Indoraptor, the Perfect Hybrid
3 decks
-
6
Toph, Greatest Earthbender
3 decks
-
7
Minsc & Boo, Timeless Heroes
2 decks
-
8
Wolverine, Best There Is
2 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Atla Palani, Nest Tender
1 decks
The "good card" funnel
112 brought · 50 playersBrought to game
112
Ever drawn
24
Reached battlefield
18
Still on board at game end
17
≥ -1.8pp
Players who cast this card win 35% of the time (n=15) , vs 24% when it never left the library (n=72).
Observed gap +11.0pp; 95% confidence interval -1.8pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.