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Part of Reality Fracture
Live Play Data
Restless Spire
Land
·
Reality Fracture Commander (FRC)
3%
Live Inclusion
Times Brought
520
Decks Running
276
Median Cast Turn
4
Drawn → Played
72%
Format
First-cast turn
n=113
27%
T1
8%
T2
7%
T3
9%
T4
8%
T5
34%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
15
Cast same turn as drawn
59%
The "good card" funnel
520 brought · 261 playersBrought to game
520
Ever drawn
157
Reached battlefield
113
Still on board at game end
86
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 32% of the time (n=101) , vs 23% when it never left the library (n=299).
When players drew this card but left it in hand, they won 46% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -1.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instances10.7%
Library
51.2%
Battlefield
17.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
107 decks
-
2
Rootha, Mastering the Moment
95 decks
-
3
Prismari, the Inspiration
10 decks
-
4
Vivi Ornitier
9 decks
-
5
Muddle, the Ever-Changing
4 decks
-
6
Bria, Riptide Rogue
3 decks
-
7
Veyran, Voice of Duality
3 decks
-
8
Alania, Divergent Storm
2 decks
-
9
Commodore Guff
2 decks
-
10
Fire Lord Azula
2 decks
Card text
Restless Spire
Land
This land enters tapped.
: Add
or
.

: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.