collections_bookmark Part of Reality Fracture
Restless Spire card art
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Restless Spire

Land · Reality Fracture Commander (FRC)
Times Brought
360
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Restless Spire card

Restless Spire

Land
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
Reality Fracture Commander (FRC) · Rare · Illustrated by Sergey Glushakov

Final zone distribution

78 instances
14.1%
Library
57.7%
Battlefield
7.7%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

360 brought · 209 players
Brought to game
360
Ever drawn
76
Reached battlefield
55
Still on board at game end
45

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 29% of the time (n=39) , vs 25% when it never left the library (n=213).

When players drew this card but left it in hand, they won 38% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -4.5pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
33%
T1
11%
T2
13%
T3
11%
T4
13%
T5
11%
T6-9
9%
T10+
Median 3 P25 1 · P75 5 · max 12
Cast same turn as drawn 67%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.