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Part of The Lost Caverns of Ixalan
Live Play Data
Restless Vents
Land
·
The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
249
Decks Running
118
Median Cast Turn
4.0
Drawn → Played
67%
Format
First-cast turn
n=44
18%
T1
11%
T2
9%
T3
20%
T4
9%
T5
18%
T6-9
14%
T10+
Median
4.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
41%
The "good card" funnel
249 brought · 113 playersBrought to game
249
Ever drawn
66
Reached battlefield
44
Still on board at game end
39
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 39% of the time (n=39) , vs 20% when it never left the library (n=149).
When players drew this card but left it in hand, they won 39% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +2.9pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances2.7%
Library
52.0%
Battlefield
20.0%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
The Infamous Cruelclaw
13 decks
-
2
Malfegor
6 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
4
Ingris Stingerquill
4 decks
-
5
Isshin, Two Heavens as One
4 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
7
Blim, Comedic Genius
3 decks
-
8
Deadpool, Trading Card
3 decks
-
9
Judith, Carnage Connoisseur
3 decks
-
10
Kaalia of the Vast
3 decks
Card text
Restless Vents
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.