Live Play Data
Restless Vinestalk
Land
·
Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
261
Decks Running
103
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=54
17%
T1
13%
T2
6%
T3
6%
T4
11%
T5
39%
T6-9
9%
T10+
Median
5.0
P25
2
· P75
8
· max
10
Cast same turn as drawn
62%
The "good card" funnel
261 brought · 96 playersBrought to game
261
Ever drawn
70
Reached battlefield
54
Still on board at game end
44
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 26% of the time (n=50) , vs 25% when it never left the library (n=168).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -11.9pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances7.6%
Library
55.7%
Battlefield
12.7%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Arixmethes, Slumbering Isle
14 decks
-
2
Jyoti, Moag Ancient
8 decks
-
3
Flubs, the Fool
5 decks
-
4
Grolnok, the Omnivore
5 decks
-
5
Aesi, Tyrant of Gyre Strait
3 decks
-
6
Archelos, Lagoon Mystic
3 decks
-
7
Thranduil, the Elvenking
3 decks
-
8
Elrond, Master of Healing
2 decks
-
9
Ezuri, Claw of Progress
2 decks
-
10
Jolrael, Voice of Zhalfir
2 decks
Card text
Restless Vinestalk
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.