Restless Vinestalk card art
Live Play Data

Restless Vinestalk

Land · Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
167
Decks Running
70
Median Cast Turn
5
Drawn → Played
72%
Format

First-cast turn

n=31
13%
T1
19%
T2
3%
T3
10%
T4
16%
T5
29%
T6-9
10%
T10+
Median 5 P25 2 · P75 8 · max 10
Cast same turn as drawn 67%

The "good card" funnel

167 brought · 65 players
Brought to game
167
Ever drawn
43
Reached battlefield
31
Still on board at game end
24

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.2pp

Players who cast this card win 25% of the time (n=28) , vs 25% when it never left the library (n=103).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.0pp; 95% confidence interval -17.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
12.8%
Library
51.1%
Battlefield
12.8%
Graveyard
2.1%
Exile

Commanders that played this card

in tracked games
Card text
Restless Vinestalk card

Restless Vinestalk

Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Wilds of Eldraine (WOE) · Rare · Illustrated by Sam Burley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.