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Part of Secrets of Strixhaven
·
Sorcery — Lesson
·
Secrets of Strixhaven (SOS)
Card Preview
Restoration Seminar
1%
Decklist Inclusion
Times Brought
205
Decks Running
104
In Decks
593
Decklist Inclusion
1%
Format
Card text
Restoration Seminar
Sorcery — Lesson
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Secrets of Strixhaven (SOS)
·
Mythic
·
Illustrated by Josu Hernaiz
Final zone distribution
56 instances28.6%
Battlefield
12.5%
Graveyard
17.9%
Exile
41.1%
Hand
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
12 decks
-
2
Quintorius, History Chaser
5 decks
-
3
Cloud, Midgar Mercenary
4 decks
-
4
Giada, Font of Hope
3 decks
-
5
Pantlaza, Sun-Favored
3 decks
-
6
Y'shtola, Night's Blessed
3 decks
-
7
Codie, Vociferous Codex
2 decks
-
8
Jennifer Walters // The Sensational She-Hulk
2 decks
-
9
Karona, False God
2 decks
-
10
Killian, Decisive Mentor
2 decks
The "good card" funnel
205 brought · 91 playersBrought to game
205
Ever drawn
51
Reached battlefield
27
Still on board at game end
16
≥ -15.9pp
Players who cast this card win 34% of the time (n=24) , vs 30% when it never left the library (n=127).
When players drew this card but left it in hand, they won 30% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -15.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
59%
T6-9
30%
T10+
Median
8
P25
6
· P75
10
· max
17
On curve
41%
(3 / 27 cast on T7)
Cast same turn as drawn
35%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.