collections_bookmark Part of Duskmourn: House of Horror
Restricted Office // Lecture Hall card art
Live Play Data

Restricted Office // Lecture Hall

{2} {W} {W} {5} {U} {U} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
148
Decks Running
70
Median Cast Turn
7
Drawn → Played
64%
Format

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
3%
T4
3%
T5
66%
T6-9
28%
T10+
Median 7 P25 6 · P75 10 · max 22
On curve 83% (2 / 29 cast on T11) Cast same turn as drawn 42%

The "good card" funnel

148 brought · 69 players
Brought to game
148
Ever drawn
45
Reached battlefield
29
Still on board at game end
23

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 48% of the time (n=27) , vs 26% when it never left the library (n=74).

When players drew this card but left it in hand, they won 16% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.7pp; 95% confidence interval +2.0pp to +41.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
41.1%
Battlefield
17.9%
Graveyard
12.5%
Exile
28.6%
Hand

Commanders that played this card

in tracked games
Card text
Restricted Office // Lecture Hall card

Restricted Office

{2} {W} {W}
Enchantment — Room
When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lecture Hall

{5} {U} {U}
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Antonio José Manzanedo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.