Return of the Wildspeaker
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
64 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
13 decks
-
2
Pantlaza, Sun-Favored
10 decks
-
3
Rin and Seri, Inseparable
10 decks
-
4
Witherbloom, the Balancer
8 decks
-
5
Ulalek, Fused Atrocity
6 decks
-
6
Quandrix, the Proof
3 decks
-
7
Shelob, Child of Ungoliant
3 decks
-
8
Slinza, the Spiked Stampede
3 decks
-
9
Atogatog
2 decks
-
10
Azusa, Lost but Seeking
2 decks
The "good card" funnel
288 brought · 141 playersPlayers who cast this card win 38% of the time (n=27) , vs 24% when it never left the library (n=207).
When players drew this card but left it in hand, they won 21% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
95% confidence interval +5.7pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27Full analysis unlocks as more games are tracked. Stats refresh nightly.
Why isn't there more data on this card? ▾
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected? ▾
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.