collections_bookmark
Part of Commander Masters
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Return to Dust
Times Brought
264
Decks Running
148
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Anato Finnstark
Final zone distribution
59 instances1.7%
Library
6.8%
Battlefield
42.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Clavileño, First of the Blessed
14 decks
-
2
Edgar Markov
13 decks
-
3
Kaalia of the Vast
13 decks
-
4
Aminatou, Veil Piercer
9 decks
-
5
Giada, Font of Hope
7 decks
-
6
Leinore, Autumn Sovereign
5 decks
-
7
Darien, King of Kjeldor
4 decks
-
8
Sidar Jabari of Zhalfir
4 decks
-
9
Aminatou, the Fateshifter
3 decks
-
10
Nahiri, the Lithomancer
3 decks
The "good card" funnel
265 brought · 135 playersBrought to game
265
Ever drawn
58
Reached battlefield
29
Still on board at game end
4
≥ -1.7pp
Players who cast this card win 33% of the time (n=27) , vs 25% when it never left the library (n=157).
When players drew this card but left it in hand, they won 19% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval -1.7pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
7%
T4
24%
T5
48%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
10%
(2 / 29 cast on T4)
Cast same turn as drawn
11%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.