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Rex, Cyber-Hound card art
Live Play Data

Rex, Cyber-Hound

{1} {W} {U} · Legendary Artifact Creature — Robot Dog · Fallout (PIP)
1%
Live Inclusion
Times Brought
152
Decks Running
76
Median Cast Turn
4
Drawn → Played
51%
Format

First-cast turn

n=25
0%
T1
0%
T2
36%
T3
24%
T4
16%
T5
16%
T6-9
8%
T10+
Median 4 P25 3 · P75 5 · max 18
On curve 36% (9 / 25 cast on T3)

The "good card" funnel

152 brought · 73 players
Brought to game
152
Ever drawn
39
Reached battlefield
20
Still on board at game end
9

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 29% of the time (n=18) , vs 12% when it never left the library (n=96).

When players drew this card but left it in hand, they won 12% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.9pp; 95% confidence interval -3.9pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
7.1%
Library
21.4%
Battlefield
28.6%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Rex, Cyber-Hound card

Rex, Cyber-Hound

{1} {W} {U}
Legendary Artifact Creature — Robot Dog
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
2 / 2
Fallout (PIP) · Rare · Illustrated by Jeremy Paillotin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.