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Rhys, the Evermore card art
Live Play Data

Rhys, the Evermore

{1} {W} · Legendary Creature — Elf Warrior · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
123
Decks Running
61
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=20
0%
T1
5%
T2
15%
T3
0%
T4
5%
T5
50%
T6-9
25%
T10+
Median 7.0 P25 6 · P75 10 · max 13
On curve 5% (1 / 20 cast on T2) Cast same turn as drawn 20%

The "good card" funnel

123 brought · 66 players
Brought to game
123
Ever drawn
31
Reached battlefield
20
Still on board at game end
9

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.0pp

Players who cast this card win 28% of the time (n=20) , vs 23% when it never left the library (n=82).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -16.0pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

34 instances
5.9%
Library
26.5%
Battlefield
38.2%
Graveyard
8.8%
Exile
Card text
Rhys, the Evermore card

Rhys, the Evermore

{1} {W}
Legendary Creature — Elf Warrior
Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
2 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Kai Carpenter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.