Live Play Data
Rimewood Falls
Snow Land — Forest Island
·
Kaldheim (KHM)
2%
Live Inclusion
Times Brought
265
Decks Running
132
Median Cast Turn
4.0
Drawn → Played
86%
Format
First-cast turn
n=72
22%
T1
15%
T2
8%
T3
11%
T4
10%
T5
28%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
67%
The "good card" funnel
265 brought · 131 playersBrought to game
265
Ever drawn
84
Reached battlefield
72
Still on board at game end
62
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 36% of the time (n=69) , vs 25% when it never left the library (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -1.5pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances7.6%
Library
67.4%
Battlefield
14.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
14 decks
-
2
Jorn, God of Winter // Kaldring, the Rimestaff
11 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
8 decks
-
4
Flubs, the Fool
8 decks
-
5
Arixmethes, Slumbering Isle
6 decks
-
6
Homer, the Hermit
5 decks
-
7
Koma, Cosmos Serpent
4 decks
-
8
Imoti, Celebrant of Bounty
3 decks
-
9
The Astonishing Ant-Man
3 decks
-
10
Adrix and Nev, Twincasters
2 decks
Card text
Rimewood Falls
Snow Land — Forest Island
(
: Add
or
.)
This land enters tapped.
Kaldheim (KHM)
·
Common
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.