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Riot Control card art
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Riot Control

{2} {W} · Instant · Dragon's Maze (DGM)
1%
Decklist Inclusion
Times Brought
354
Decks Running
179
In Decks
1103
Decklist Inclusion
1%
Format
Card text
Riot Control card

Riot Control

{2} {W}
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Dragon's Maze (DGM) · Common · Illustrated by Slawomir Maniak

Final zone distribution

108 instances
6.5%
Library
5.6%
Battlefield
50.0%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

354 brought · 160 players
Brought to game
354
Ever drawn
97
Reached battlefield
58
Still on board at game end
6
≥ +2.5pp

Players who cast this card win 38% of the time (n=57) , vs 23% when it never left the library (n=228).

When players drew this card but left it in hand, they won 43% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.5pp; 95% confidence interval +2.5pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
0%
T1
0%
T2
0%
T3
2%
T4
7%
T5
62%
T6-9
29%
T10+
Median 8.0 P25 7 · P75 10 · max 17
On curve 0% (0 / 58 cast on T3) Cast same turn as drawn 21%
58 of 100 times cast 57%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.