collections_bookmark
Part of Bloomburrow
·
Instant
·
Dragon's Maze (DGM)
Live Play Data
Riot Control
2%
Live Inclusion
Times Brought
838
Decks Running
374
Median Cast Turn
8.0
Drawn → Played
61%
Format
First-cast turn
n=138
0%
T1
1%
T2
0%
T3
2%
T4
7%
T5
60%
T6-9
30%
T10+
Median
8.0
P25
7
· P75
10
· max
23
On curve
1%
(0 / 138 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
838 brought · 340 playersBrought to game
838
Ever drawn
226
Reached battlefield
138
Still on board at game end
12
≥ +1.6pp
Players who cast this card win 33% of the time (n=129) , vs 23% when it never left the library (n=528).
When players drew this card but left it in hand, they won 34% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +1.6pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
252 instances3.2%
Library
4.8%
Battlefield
56.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
153 decks
-
2
Hope Estheim
41 decks
-
3
Bilbo, Birthday Celebrant
12 decks
-
4
Bre of Clan Stoutarm
8 decks
-
5
Gluntch, the Bestower
8 decks
-
6
Kwia Vigorbloom
8 decks
-
7
Niv-Mizzet, Ghost Counsel
8 decks
-
8
Will, Scion of Peace
6 decks
-
9
Astarion, the Decadent
4 decks
-
10
Lathiel, the Bounteous Dawn
4 decks
Card text
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Dragon's Maze (DGM)
·
Common
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.