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Part of Bloomburrow
·
Instant
·
Dragon's Maze (DGM)
Card Preview
Riot Control
1%
Decklist Inclusion
Times Brought
354
Decks Running
179
In Decks
1103
Decklist Inclusion
1%
Format
Card text
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Dragon's Maze (DGM)
·
Common
·
Illustrated by Slawomir Maniak
Final zone distribution
108 instances6.5%
Library
5.6%
Battlefield
50.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
79 decks
-
2
Hope Estheim
19 decks
-
3
Bre of Clan Stoutarm
6 decks
-
4
Gluntch, the Bestower
5 decks
-
5
Bilbo, Birthday Celebrant
4 decks
-
6
Astarion, the Decadent
3 decks
-
7
Liesa, Shroud of Dusk
3 decks
-
8
Oloro, Ageless Ascetic
3 decks
-
9
Treebeard, Gracious Host
3 decks
-
10
Aerith Gainsborough
2 decks
The "good card" funnel
354 brought · 160 playersBrought to game
354
Ever drawn
97
Reached battlefield
58
Still on board at game end
6
≥ +2.5pp
Players who cast this card win 38% of the time (n=57) , vs 23% when it never left the library (n=228).
When players drew this card but left it in hand, they won 43% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.5pp; 95% confidence interval +2.5pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
0%
T1
0%
T2
0%
T3
2%
T4
7%
T5
62%
T6-9
29%
T10+
Median
8.0
P25
7
· P75
10
· max
17
On curve
0%
(0 / 58 cast on T3)
Cast same turn as drawn
21%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.