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Part of Bloomburrow
·
Instant
·
Dragon's Maze (DGM)
Card Preview
Riot Control
Times Brought
515
Decks Running
257
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Dragon's Maze (DGM)
·
Common
·
Illustrated by Slawomir Maniak
Final zone distribution
116 instances5.2%
Battlefield
44.8%
Graveyard
6.9%
Exile
43.1%
Hand
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
89 decks
-
2
Hope Estheim
33 decks
-
3
Bilbo, Birthday Celebrant
12 decks
-
4
Will, Scion of Peace
10 decks
-
5
Lathiel, the Bounteous Dawn
8 decks
-
6
Kwia Vigorbloom
6 decks
-
7
Niv-Mizzet, Ghost Counsel
6 decks
-
8
Aerith, Last Ancient
4 decks
-
9
Bre of Clan Stoutarm
4 decks
-
10
Gluntch, the Bestower
4 decks
The "good card" funnel
515 brought · 245 playersBrought to game
515
Ever drawn
101
Reached battlefield
51
Still on board at game end
6
≥ -9.3pp
Players who cast this card win 24% of the time (n=40) , vs 25% when it never left the library (n=308).
When players drew this card but left it in hand, they won 27% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -9.3pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
0%
T2
0%
T3
2%
T4
12%
T5
65%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
0%
(0 / 51 cast on T3)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.