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Part of Bloomburrow
·
Instant
·
Dragon's Maze (DGM)
Card Preview
Riot Control
Times Brought
177
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Dragon's Maze (DGM)
·
Common
·
Illustrated by Slawomir Maniak
Final zone distribution
38 instances10.5%
Battlefield
50.0%
Graveyard
5.3%
Exile
34.2%
Hand
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
32 decks
-
2
Hope Estheim
13 decks
-
3
Bilbo, Birthday Celebrant
5 decks
-
4
Bre of Clan Stoutarm
4 decks
-
5
Lathiel, the Bounteous Dawn
3 decks
-
6
Arahbo, the First Fang
2 decks
-
7
Astarion, the Decadent
2 decks
-
8
Treebeard, Gracious Host
2 decks
-
9
Will, Scion of Peace
2 decks
-
10
Aerith Gainsborough
1 decks
The "good card" funnel
177 brought · 93 playersBrought to game
177
Ever drawn
35
Reached battlefield
21
Still on board at game end
4
≥ -0.9pp
Players who cast this card win 33% of the time (n=15) , vs 21% when it never left the library (n=106).
Observed gap +12.3pp; 95% confidence interval -0.9pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
67%
T6-9
24%
T10+
Median
8
P25
7
· P75
9
· max
11
On curve
0%
(0 / 21 cast on T3)
Cast same turn as drawn
19%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.