auto_awesome #12 in Azorius Commander Staples
Riptide Gearhulk card art
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Riptide Gearhulk

{1} {W} {W} {U} {U} · Artifact Creature — Construct · Aetherdrift (DFT)
0%
Decklist Inclusion
Times Brought
97
Decks Running
52
In Decks
472
Decklist Inclusion
0%
Format
Card text
Riptide Gearhulk card

Riptide Gearhulk

{1} {W} {W} {U} {U}
Artifact Creature — Construct
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2 / 5
Aetherdrift (DFT) · Mythic · Illustrated by Artur Nakhodkin

Final zone distribution

31 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

97 brought · 52 players
Brought to game
97
Ever drawn
28
Reached battlefield
21
Still on board at game end
10

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.1pp

Players who cast this card win 38% of the time (n=20) , vs 32% when it never left the library (n=54).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -17.1pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
24%
T5
57%
T6-9
19%
T10+
Median 7 P25 6 · P75 9 · max 13
On curve 24% (5 / 21 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.