auto_awesome
#12 in Azorius Commander Staples
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Artifact Creature — Construct
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Aetherdrift (DFT)
Live Play Data
Riptide Gearhulk
1%
Live Inclusion
Times Brought
467
Decks Running
181
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=81
0%
T1
0%
T2
1%
T3
2%
T4
12%
T5
69%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
16%
(10 / 81 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
467 brought · 176 playersBrought to game
467
Ever drawn
130
Reached battlefield
81
Still on board at game end
42
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.2pp
Players who cast this card win 45% of the time (n=71) , vs 24% when it never left the library (n=288).
When players drew this card but left it in hand, they won 28% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +9.2pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances3.5%
Library
29.6%
Battlefield
31.0%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Brago, King Eternal
30 decks
-
2
Mendicant Core, Guidelight
28 decks
-
3
Hashaton, Scarab's Fist
14 decks
-
4
Arthur, Marigold Knight
9 decks
-
5
Niko, Light of Hope
8 decks
-
6
Shorikai, Genesis Engine
8 decks
-
7
Whtz, the Bibliophile
8 decks
-
8
Satya, Aetherflux Genius
7 decks
-
9
Sharuum the Hegemon
6 decks
-
10
Karn, Gilded Guardian
4 decks
Card text
Riptide Gearhulk
Artifact Creature — Construct
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2 / 5
Aetherdrift (DFT)
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Mythic
·
Illustrated by Artur Nakhodkin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.