auto_awesome #13 in Azorius Commander Staples
Riptide Gearhulk card art
Live Play Data

Riptide Gearhulk

{1} {W} {W} {U} {U} · Artifact Creature — Construct · Aetherdrift (DFT)
1%
Live Inclusion
Times Brought
291
Decks Running
121
Median Cast Turn
6.5
Drawn → Played
66%
Format

First-cast turn

n=52
0%
T1
0%
T2
2%
T3
6%
T4
19%
T5
60%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 9 · max 13
On curve 27% (10 / 52 cast on T5) Cast same turn as drawn 27%

The "good card" funnel

291 brought · 119 players
Brought to game
291
Ever drawn
79
Reached battlefield
52
Still on board at game end
28

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.0pp

Players who cast this card win 46% of the time (n=47) , vs 27% when it never left the library (n=185).

When players drew this card but left it in hand, they won 33% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.7pp; 95% confidence interval +5.0pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

88 instances
3.4%
Library
31.8%
Battlefield
29.5%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games
Card text
Riptide Gearhulk card

Riptide Gearhulk

{1} {W} {W} {U} {U}
Artifact Creature — Construct
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2 / 5
Aetherdrift (DFT) · Mythic · Illustrated by Artur Nakhodkin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.