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Part of March of the Machine
·
Sorcery
·
March of the Machine Commander (MOC)
Live Play Data
Rise and Shine
1%
Live Inclusion
Times Brought
343
Decks Running
117
Median Cast Turn
8.0
Drawn → Played
43%
Format
First-cast turn
n=40
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
88%
T6-9
8%
T10+
Median
8.0
P25
7
· P75
9
· max
12
Cast same turn as drawn
22%
The "good card" funnel
343 brought · 123 playersBrought to game
343
Ever drawn
94
Reached battlefield
40
Still on board at game end
7
≥ +20.7pp
Players who cast this card win 65% of the time (n=38) , vs 30% when it never left the library (n=213).
When players drew this card but left it in hand, they won 39% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +35.4pp; 95% confidence interval +20.7pp to +50.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances2.9%
Library
6.7%
Battlefield
41.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Morska, Undersea Sleuth
9 decks
-
2
Gimbal, Gremlin Prodigy
7 decks
-
3
Tivit, Seller of Secrets
5 decks
-
4
Urza, Lord High Artificer
5 decks
-
5
Fblthp, Lost on the Range
4 decks
-
6
Lonis, Cryptozoologist
4 decks
-
7
Rashmi and Ragavan
4 decks
-
8
Shorikai, Genesis Engine
4 decks
-
9
Wernog, Rider's Chaplain
4 decks
-
10
Brenard, Ginger Sculptor
3 decks
Card text
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.