collections_bookmark Part of March of the Machine
Rise and Shine card art
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Rise and Shine

{1} {U} · Sorcery · March of the Machine Commander (MOC)
Times Brought
104
Decks Running
55
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rise and Shine card

Rise and Shine

{1} {U}
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
March of the Machine Commander (MOC) · Rare · Illustrated by Franz Vohwinkel

Final zone distribution

25 instances
4.0%
Library
12.0%
Battlefield
24.0%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

104 brought · 59 players
Brought to game
104
Ever drawn
25
Reached battlefield
10
Still on board at game end
3

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.