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Part of March of the Machine
·
Sorcery
·
March of the Machine Commander (MOC)
Card Preview
Rise and Shine
Times Brought
189
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload 

(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Franz Vohwinkel
Final zone distribution
40 instances2.5%
Library
7.5%
Battlefield
37.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Gimbal, Gremlin Prodigy
6 decks
-
2
Rashmi and Ragavan
6 decks
-
3
The Goose Mother
6 decks
-
4
Lonis, Cryptozoologist
5 decks
-
5
Shorikai, Genesis Engine
4 decks
-
6
Brenard, Ginger Sculptor
3 decks
-
7
Brudiclad, Telchor Engineer
3 decks
-
8
Lonis, Genetics Expert
3 decks
-
9
Morska, Undersea Sleuth
3 decks
-
10
Tivit, Seller of Secrets
3 decks
The "good card" funnel
189 brought · 106 playersBrought to game
189
Ever drawn
39
Reached battlefield
18
Still on board at game end
3
≥ -1.4pp
Players who cast this card win 34% of the time (n=16) , vs 23% when it never left the library (n=110).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval -1.4pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.