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Part of Commander Masters
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Rise from the Tides
0%
Live Inclusion
Times Brought
160
Decks Running
74
Median Cast Turn
8.0
Drawn → Played
45%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
65%
T6-9
30%
T10+
Median
8.0
P25
8
· P75
10
· max
13
On curve
15%
(2 / 20 cast on T6)
The "good card" funnel
160 brought · 72 playersBrought to game
160
Ever drawn
44
Reached battlefield
20
Still on board at game end
3
≥ -4.7pp
Players who cast this card win 38% of the time (n=19) , vs 21% when it never left the library (n=104).
When players drew this card but left it in hand, they won 21% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.5pp; 95% confidence interval -4.7pp to +39.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances6.3%
Library
6.3%
Battlefield
56.3%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Codie, Vociferous Codex
12 decks
-
2
The Emperor of Palamecia // The Lord Master of Hell
11 decks
-
3
Baral, Chief of Compliance
6 decks
-
4
Geralf, the Fleshwright
4 decks
-
5
Talrand, Sky Summoner
4 decks
-
6
Magnus the Red
3 decks
-
7
Eluge, the Shoreless Sea
2 decks
-
8
Gisa and Geralf
2 decks
-
9
Kylox, Visionary Inventor
2 decks
-
10
Lord of the Nazgûl
2 decks
Card text
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Innistrad Remastered (INR)
·
Uncommon
·
Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.