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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Rising of the Day
3%
Live Inclusion
Times Brought
1393
Decks Running
629
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=178
2%
T1
8%
T2
17%
T3
13%
T4
13%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
27%
(30 / 178 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
1393 brought · 553 playersBrought to game
1393
Ever drawn
273
Reached battlefield
178
Still on board at game end
136
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 31% of the time (n=164) , vs 27% when it never left the library (n=975).
When players drew this card but left it in hand, they won 25% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -2.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
291 instances3.4%
Library
46.7%
Battlefield
19.6%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
70 decks
-
2
Isshin, Two Heavens as One
38 decks
-
3
Kaalia of the Vast
28 decks
-
4
Sonic the Hedgehog
23 decks
-
5
Aragorn, the Uniter
22 decks
-
6
Thorin, King of Durin's Folk
19 decks
-
7
Shadow the Hedgehog
16 decks
-
8
Voja, Jaws of the Conclave
16 decks
-
9
Éowyn, Shieldmaiden
15 decks
-
10
Lightning, Army of One
11 decks
Card text
Rising of the Day
Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Wei Guan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.