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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Rising of the Day
2%
Decklist Inclusion
Times Brought
607
Decks Running
301
In Decks
2236
Decklist Inclusion
2%
Format
Card text
Rising of the Day
Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by Wei Guan
Final zone distribution
151 instances4.0%
Library
42.4%
Battlefield
20.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
31 decks
-
2
Isshin, Two Heavens as One
22 decks
-
3
Kaalia of the Vast
15 decks
-
4
Sonic the Hedgehog
12 decks
-
5
Aragorn, the Uniter
10 decks
-
6
Voja, Jaws of the Conclave
10 decks
-
7
Lightning, Army of One
8 decks
-
8
Éowyn, Shieldmaiden
6 decks
-
9
Kratos, Stoic Father
6 decks
-
10
Neriv, Heart of the Storm
6 decks
The "good card" funnel
607 brought · 270 playersBrought to game
607
Ever drawn
139
Reached battlefield
87
Still on board at game end
64
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 26% of the time (n=83) , vs 28% when it never left the library (n=408).
When players drew this card but left it in hand, they won 23% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.6pp; 95% confidence interval -12.0pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87
2%
T1
7%
T2
15%
T3
14%
T4
17%
T5
39%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
24%
(13 / 87 cast on T3)
Cast same turn as drawn
36%
87 of 100 times cast
87%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.