Rising of the Day
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Rising of the Day
Final zone distribution
86 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
31 decks
-
2
Isshin, Two Heavens as One
13 decks
-
3
Kaalia of the Vast
13 decks
-
4
Voja, Jaws of the Conclave
12 decks
-
5
Sonic the Hedgehog
9 decks
-
6
Karlach, Fury of Avernus
8 decks
-
7
Aragorn, the Uniter
7 decks
-
8
Éowyn, Shieldmaiden
5 decks
-
9
Jodah, the Unifier
4 decks
-
10
Thorin, King of Durin's Folk
4 decks
The "good card" funnel
431 brought · 212 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=46) , vs 29% when it never left the library (n=287).
When players drew this card but left it in hand, they won 19% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -2.0pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56Full analysis unlocks as more games are tracked. Stats refresh nightly.