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Rising of the Day card art
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Rising of the Day

{2} {R} · Enchantment · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
1023
Decks Running
512
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rising of the Day card

Rising of the Day

{2} {R}
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Wei Guan

Final zone distribution

213 instances
1.4%
Library
53.1%
Battlefield
16.0%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1023 brought · 455 players
Brought to game
1023
Ever drawn
198
Reached battlefield
130
Still on board at game end
113

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 29% of the time (n=102) , vs 29% when it never left the library (n=619).

When players drew this card but left it in hand, they won 22% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -5.0pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=130
2%
T1
12%
T2
15%
T3
14%
T4
20%
T5
32%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 6 · max 14
On curve 28% (20 / 130 cast on T3) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.