Rising of the Day
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Rising of the Day
Final zone distribution
213 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
79 decks
-
2
Kaalia of the Vast
30 decks
-
3
Isshin, Two Heavens as One
24 decks
-
4
Aragorn, the Uniter
21 decks
-
5
Voja, Jaws of the Conclave
14 decks
-
6
Shadow the Hedgehog
13 decks
-
7
Thorin, King of Durin's Folk
13 decks
-
8
Éowyn, Shieldmaiden
12 decks
-
9
Sonic the Hedgehog
12 decks
-
10
Ares, God of War
11 decks
The "good card" funnel
1023 brought · 455 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=102) , vs 29% when it never left the library (n=619).
When players drew this card but left it in hand, they won 22% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -5.0pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.