Card Preview
Rite of Flame
2%
Decklist Inclusion
Times Brought
534
Decks Running
289
In Decks
2121
Decklist Inclusion
2%
Format
Card text
Rite of Flame
Sorcery
Add 
, then add
for each card named Rite of Flame in each graveyard.
Coldsnap (CSP)
·
Common
·
Illustrated by Dany Orizio
Final zone distribution
146 instances4.8%
Library
1.4%
Battlefield
59.6%
Graveyard
14.4%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
21 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
3
Kratos, God of War
15 decks
-
4
Rograkh, Son of Rohgahh
12 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
6
Krark, the Thumbless
10 decks
-
7
Prismari, the Inspiration
10 decks
-
8
Flubs, the Fool
8 decks
-
9
Tymna the Weaver
7 decks
-
10
Crystal, Inhuman Princess
6 decks
The "good card" funnel
537 brought · 242 playersBrought to game
537
Ever drawn
132
Reached battlefield
95
Still on board at game end
2
≥ +3.7pp
Players who cast this card win 41% of the time (n=78) , vs 27% when it never left the library (n=316).
When players drew this card but left it in hand, they won 24% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.6pp; 95% confidence interval +3.7pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
8%
T1
8%
T2
5%
T3
25%
T4
17%
T5
32%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
8%
(8 / 95 cast on T1)
Cast same turn as drawn
55%
95 of 100 times cast
95%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.