Rite of Flame card art
Live Play Data

Rite of Flame

{R} · Sorcery · Coldsnap (CSP)
3%
Live Inclusion
Times Brought
1122
Decks Running
568
Median Cast Turn
4.0
Drawn → Played
68%
Format

First-cast turn

n=186
12%
T1
9%
T2
11%
T3
23%
T4
13%
T5
30%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 12% (22 / 186 cast on T1) Cast same turn as drawn 54%

The "good card" funnel

1125 brought · 440 players
Brought to game
1125
Ever drawn
274
Reached battlefield
186
Still on board at game end
8
≥ +5.1pp

Players who cast this card win 38% of the time (n=160) , vs 26% when it never left the library (n=669).

When players drew this card but left it in hand, they won 27% (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.6pp; 95% confidence interval +5.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

306 instances
5.2%
Library
2.6%
Battlefield
55.6%
Graveyard
14.7%
Exile

Commanders that played this card

in tracked games
Card text
Rite of Flame card

Rite of Flame

{R}
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Coldsnap (CSP) · Common · Illustrated by Dany Orizio

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.