Live Play Data
Rite of Flame
3%
Live Inclusion
Times Brought
1122
Decks Running
568
Median Cast Turn
4.0
Drawn → Played
68%
Format
First-cast turn
n=186
12%
T1
9%
T2
11%
T3
23%
T4
13%
T5
30%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
6
· max
12
On curve
12%
(22 / 186 cast on T1)
Cast same turn as drawn
54%
The "good card" funnel
1125 brought · 440 playersBrought to game
1125
Ever drawn
274
Reached battlefield
186
Still on board at game end
8
≥ +5.1pp
Players who cast this card win 38% of the time (n=160) , vs 26% when it never left the library (n=669).
When players drew this card but left it in hand, they won 27% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval +5.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
306 instances5.2%
Library
2.6%
Battlefield
55.6%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
43 decks
-
2
Kratos, God of War
41 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
26 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
21 decks
-
5
Rograkh, Son of Rohgahh
20 decks
-
6
Raph & Mikey, Troublemakers
18 decks
-
7
Krenko, Mob Boss
17 decks
-
8
Prismari, the Inspiration
16 decks
-
9
Krark, the Thumbless
14 decks
-
10
Flubs, the Fool
12 decks
Card text
Rite of Flame
Sorcery
Add 
, then add
for each card named Rite of Flame in each graveyard.
Coldsnap (CSP)
·
Common
·
Illustrated by Dany Orizio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.