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#19 red ramp card
·
Sorcery
·
Coldsnap (CSP)
Live Play Data
Rite of Flame
3%
Live Inclusion
Times Brought
2081
Decks Running
914
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=329
9%
T1
10%
T2
12%
T3
16%
T4
19%
T5
29%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
12
On curve
9%
(29 / 329 cast on T1)
Cast same turn as drawn
51%
The "good card" funnel
2084 brought · 688 playersBrought to game
2084
Ever drawn
496
Reached battlefield
329
Still on board at game end
22
≥ +3.2pp
Players who cast this card win 36% of the time (n=288) , vs 28% when it never left the library (n=1253).
When players drew this card but left it in hand, they won 31% (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +3.2pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
567 instances4.1%
Library
3.9%
Battlefield
57.5%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
73 decks
-
2
Kratos, God of War
53 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
38 decks
-
4
Raph & Mikey, Troublemakers
36 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
35 decks
-
6
Rograkh, Son of Rohgahh
29 decks
-
7
Krenko, Mob Boss
26 decks
-
8
Prismari, the Inspiration
24 decks
-
9
Flubs, the Fool
22 decks
-
10
Tymna the Weaver
20 decks
Card text
Rite of Flame
Sorcery
Add 
, then add
for each card named Rite of Flame in each graveyard.
Coldsnap (CSP)
·
Common
·
Illustrated by Dany Orizio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.