Card Preview
Rite of Flame
Times Brought
911
Decks Running
439
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rite of Flame
Sorcery
Add 
, then add
for each card named Rite of Flame in each graveyard.
Coldsnap (CSP)
·
Common
·
Illustrated by Dany Orizio
Final zone distribution
150 instances3.3%
Library
4.7%
Battlefield
59.3%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
42 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
26 decks
-
3
Rograkh, Son of Rohgahh
24 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
20 decks
-
5
Kratos, God of War
20 decks
-
6
Raph & Mikey, Troublemakers
17 decks
-
7
Ral, Monsoon Mage // Ral, Leyline Prodigy
15 decks
-
8
Krenko, Mob Boss
13 decks
-
9
Flubs, the Fool
11 decks
-
10
Kaalia of the Vast
10 decks
The "good card" funnel
914 brought · 368 playersBrought to game
914
Ever drawn
136
Reached battlefield
82
Still on board at game end
7
≥ -5.0pp
Players who cast this card win 28% of the time (n=68) , vs 26% when it never left the library (n=523).
When players drew this card but left it in hand, they won 27% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -5.0pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=82
18%
T1
11%
T2
15%
T3
11%
T4
11%
T5
30%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
16
On curve
18%
(15 / 82 cast on T1)
Cast same turn as drawn
61%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.